Posted: Thu Jul 10, 2003 12:23 am
Cool,
I may be slow but I get it now .
Thanks for all your hard work Jack!
I may be slow but I get it now .
Thanks for all your hard work Jack!
The old Redriverclimbing.com Forums
https://rrcarchives.com/forums/
I think that there's an overall issue with the route numbering. Now that the old "paper book" numbering is being augmented (frequently), the system is being shreded. I don't know if my suggestion is good, but it's an alternative:Jack wrote:Yasmeen asked for Previous and Next buttons. They've been on the todo list forever, and are *easy* to do, so I did them.
Except they don't really work all the time. Every route has a "map number", the number you'd put next to it on the little map of the crag. They mostly are just Johnny's numbers, so when new routes get added we give them "numbers" like "3a" for the route between 3 and 4.
My previous and next buttons don't understand such subtleties. The route after 3 is always 4. The route before 4 is always 3. Even if there is a 3a.
Still, better than nothing. If I can finish this other project (get out of school), I'll probably fix them.
Maybe HF's sexual orientation is wearing off on me, but I actually agree with the Red's most flaming queen on that - color coding based on one's spray list would be pretty cool.SCIN wrote:Horatio, that's the gayest thing in the world I've ever heard of. Did your mom tell you to say that? Are you wearing a thong? You are so gay it makes me sick to my stomach.
I have 'gotten off my butt' (so to speak) and done some prelminary work on researching SVG. Specifically for dynamically generated topos, it would work really well. It should be easy to write a PHP (or similar) script that pulls some X and Y coordinates for each route and uses them to add some arrows and number tags on top of the topo. It's just like rendering HTML. The down side is that the end user has to download/install an SVG plugin (it's straightforward from Adobe and available for Win/Mac/RH and even Solaris). In the long run, it might be worth it to proceed this way because SVG can be used to do the sort of interactive map stuff that Michelle has proposed.SCIN wrote:Tom, that's exactly why I haven't renumbered the routes. The existing topos reflect Johnny's numbers. It was just a timeline and planning issue. Whip up that dynamically updated topo and we'll implement it.
If no one else is starting on the Arena, I could use Lynne's sketch for the area as a base and whip up a 'static' version, and get it up on the guide. Then I could use it as my base for the 'proof of concept'.SCIN wrote:Oh yea....
Volunteers wanted to do static topos. It would be really cool if someone could volunteer to do that. Use anything you want.....it doesn't matter. See Oil Crack for example.